Educate and motivate children to monitor their lung health, track trends in asthma, and notify parents and doctors.
Action Planet is a personal project made in collaboration with a Visual Designer Bianca Gonzalez Marra. We set out to design an experience that helps children with asthma understand triggers and monitor their lung health through daily mini games. Our system of an app and peak flow attachment tracks trends in a child’s asthma, educates and motivates children to monitor their health, and notifies parents or doctors when there are changes.
Asthma is the leading cause of school absences from a chronic illness for children ages 5-17. It accounts for an annual loss of more than 14 million school days per year and more hospitalizations than any other childhood disease.Current solutions in the market are not designed in a child-friendly way. We researched Incentive Spirometers and Peak Flow Meters to understand how they helps monitor and recognize changes and trends in breathing disorders by measuring your ability to push air out of your lungs. With our app and peak flow device, we aim to track trends in a child’s asthma, incentivize lung training, educate children to monitor their health, and notify parents or doctors when there are changes.
We created an app structure and wireframes to help us understand the flow, features, and pages needed for a seamless user experience. Our initial designs for the child's interface explored the app's narrative and interactions in more detail.
We created a flow that would be easy to complete and would set up the narrative of the game. During onboarding, the user can become immersed in the game by selecting from a variety of silly creatures, entering their name into the story, and setting out on an adventure that would be fun and motivating for a child throughout its use. The app also teaches the user how the device works in a playful way that feels cohesive to the story.
We designed a series of mini games a child could interact with everyday. By blowing into the digital peak flow monitor, the child can move a character to obtain the prize. A color coding system inspired by action plans could be used to indicate progress during game. The game ends after 3 tries- a common routine for measuring one's peak flow. Afterwards, the child can get their reading and it is stored within the app for their parents to track. Additionally, small “Learn to Earn” cards could be used to teach children more about triggers and ways to strengthen their lungs while gaining more points for the game. The simple technology and UX would allow for varied game play that would help strengthen lungs in a fun and engaging way.
One way to make the the experience more engaging would be to include a reward system that creates intrinsic motivation for the user. In addition to obtaining coins during game play or after learning new information through "Learn to Earn", users can receive surprise rewards. As variable ratio rewards are the most effective reward schedule, this would serve as fun and motivating rewards throughout the game.